✨ Added
Medical
- Medical overhaul: *first aid* (anyone) vs *complex aid* (certified EMS)
- First aid keeps someone alive, but injuries stay "patched" (limp etc.) until EMS treats them; how well it goes depends on your skill
- Complex aid fully heals and clears injuries; skill makes it faster and uses fewer supplies
- EMS certifications: EMT → Paramedic → Physician, earned on the job (
/emscert); shown as licences in the MDT - Hospital surgery for Physicians: surgical conditions, operating tables, surgery panel (the AI bed is a slower fallback)
- New Left Alt menu: branching design with a "Medical ▸" branch (checks, tourniquet, dress wounds per body part, CPR, wake, stretcher, detox, surgery, patient chart)
Skills
- Skills & levels (
/skills): XP from actually doing things, tiers Untrained → Novice → Competent → Proficient → Expert → Master - Medical skills: first aid, trauma care, diagnosis, resuscitation, pharmacology, surgery, EMS driving
- Fitness for everyone: running (sprint up to 10% faster), endurance (sprint longer), swimming (speed + lung capacity), strength (punches)
- Mechanics skill (part quality comes later)
Status & substances
- Alcohol, drugs and medicine have real effects, tolerance, addiction, withdrawal and overdoses, with HUD tiles
- Coffee is addictive (cravings and stress)
- EMS: substance checks, detox, naloxone, and prescriptions collected at the Pillbox check-in desk (shown in the MDT)
- Police: breathalyser, drug swab (asks for consent), prescription check
- Dispensary: budtender selling weed; roll joints and blunts, vapes, bongs, edibles
Nightlife
- Vanilla Unicorn strip club: NPC dancers with their own prices, private dances (flirt, touch - mind the bouncer), make it rain, bar + take-away, become a regular for a discount, stress relief
- Private dance panel ✅, now with a first-person camera (C cycles views)
Crime
- Witnesses (RDR2-style): locals who see or hear a crime run, phone it in and describe you to the MDT (sex, mask, hat, weapon, car colour, partial plate, direction you fled)
- Night and bad weather make them worse witnesses; aim at a caller to scare them off the phone
- Self-defence isn't reported; on-duty police and EMS are exempt
Vehicles, housing & phone
- Physical car keys: keys are inventory items - lose the key, lose the car; spare in the glovebox; hotwiring;
/givekeyshands over the real key - Walk-in houses: story-mode houses at their real addresses
- Police fleets: 127 LSPD / LSSD / SAHP vehicles from garage managers at MRPD, LSSD Davis and SAHP Grapeseed (rank-gated), with livery/extras preview
- NPWD App Store: install optional phone apps per character
- Admin panel redesign part 1: Housing page, player tools, saved outfits
🔧 Changed
- Pockets 20 → 25 slots
- G6: robbers wait out of sight with the getaway car at the roadside; protocol checks cover the whole crew (and the NPC partner) with warnings first; engine check much less strict; fleet vehicles can be returned anywhere around the depot; duffel stays on while carrying
- NoPixel emergency vehicles use NoPixel's light settings and standard police siren
- One dose of a drug is now enough to get high
- Clothing previews show hats, glasses and earrings from the front
🐛 Fixed
- MDT shows the SSN on person lookups (the active MDT language still said "Personal ID")
- Admin "Teleport into" for house interiors
- Searching a car no longer finds keys the owner is carrying
- Witnesses no longer report G6 guards fighting off robbers, and their bodies get cleaned up
🗑️ Removed
- Virtual vehicle keys (keys are items now)