Patch Notes ยท Oct 15, 2026

v0.3.0 Alpha

All patch notes

โœจ Added

Inventory & items

  • Rebuilt inventory UI: pockets + a worn bag, Equipment / Storage tabs, equipment slots on a body outline (male and female figures)
  • Weapon sling slot: one long gun on your back that everyone can see
  • Gloves accessory slot
  • Clothing items show a picture of the exact piece you're wearing
  • New item icons on 206 items
  • Shops: clerks + map blips at every store, new snack items

Jobs

  • Gruppe 6 (cash-in-transit)
    • Real paperwork: stop manifests, run sheet sign-off, incident reports in a new Forms tablet app
    • Corporate ranks and supervisors, forms register, firearm discharge reports, redesigned tablet
    • Body armour by request: you fill in a form, a supervisor approves it, then the dispatcher issues it
    • Duty kit is a sidearm (combat pistol + flashlight); one long gun (shotgun or VF-416) is signed out separately
    • Duffel bags for Stockade/Blockade work, shown on your back
    • Tier 4 robberies with up to 3 attacking cars; tail warnings before a pursuit opens fire
  • Mechanic
    • Customer tiers
    • Work happens on interaction points around the car (the hood opens, the camera moves to each part)
    • Per-wheel brakes and struts, deeper repair minigames
    • Real OBD-II scan tool + a Code Library tablet app (faults are no longer handed to you; you have to diagnose)
    • Clock in/out at the shop tablet; supply runs through the inventory; working hydraulics
  • Businesses: player-run businesses (staff, company account, stock, NPC clerk, billing, wages) managed from the admin panel

Police / Emergency

  • LSSD is now its own job with its own MDT ranks
  • MDT ranks are now the job grades
  • Rank-gated supply locker for service weapons; all department uniforms in the locker rooms
  • Coil C9 taser replaces the stun gun
  • ERS callouts track every fleeing suspect and hand the pursuit to the next unit

World & characters

  • Character select rework, 5 character slots, unique Social Security Number that links to the MDT
  • 28 new interiors (MLOs)
  • Weapon replacer pack + 6 add-on weapons
  • Clothing upscales + 48 add-on clothing collections (merged into one pack per ped)
  • HUD: every widget can be moved, resized or hidden; new settings panel on DELETE (or /hud)
  • Left Alt player menu (seize cash / rob, with server-side checks)
  • Every interactable is now an [E] node (ox_target options included); markers only appear up close
  • Housing interior points (leave, stash, wardrobe, log out) are [E] nodes
  • Admin panel: vehicle page with a live 3D preview
  • Server renamed to Vinewood Hills Roleplay, new logo + icon

๐Ÿ”ง Changed

  • Hands up is now /hu instead of H (police checks still recognise it)
  • Inventory weights: pockets carry 25 kg (~55 lbs, was 85 kg); bags 20 / 35 / 8 kg; more realistic item weights
  • Long guns can only go in the sling (one per player)
  • Tyres and parts crates are carried one at a time (never in bags) with a carry animation
  • Police armoury: loadout only, one of each item; weapons are taken back when you go off duty
  • G6 robbers only hit loaded trucks, are harder to lose, and leave peacefully once it's over
  • G6 Stockade now uses the Security Pack's original model
  • ERS AI backup uses base-game officers only
  • Great Ocean Hwy speed limit is 75 mph
  • Game build is back to 3258 (vehicle lists match it again)
  • Our own and heavily reworked resources renamed to vhrp_*
  • Progress circles show the chevron progress bar

๐Ÿ› Fixed

  • Inventory: picking up, moving or receiving items errored every time (bad carry config) โ€” fixed
  • Hats no longer duplicate after vehicles and stay on inside cars; no auto bike helmets
  • Off-duty vehicle notice no longer spams
  • Deleting a character no longer removes your houses; business staff survive restarts; no idle paychecks for per-task jobs
  • Phone (NPWD) no longer errors on player unload
  • Add-on clothing spawn crash
  • G6: tablet can't get locked by contract start, truck bays clear properly, truck spawns time out safely, dock staff keep their clipboard, Stockade spawns with its livery
  • Mechanic: markers no longer flicker or drift while orbiting the camera; supply pallet stash works at the distributor
  • Rear-door vans open from the back in the inventory
  • ERS "Vehicle on Fire" event disabled (AI were jumping out of exploding cars)

๐Ÿ—‘๏ธ Removed

  • Automatic shotgun/rifle stocking of police vehicle racks (use the supply locker)
  • Stun gun from the police loadout (replaced by the taser)
  • Old 5-step police/BCSO/SASP rank ladders (replaced by MDT ranks); LSSD โ†’ BCSO mapping
  • 44 MP-ped EUP backup officers for ERS
  • Mechanic part-condition readouts (diagnose with the scan tool instead); whole-car brake/suspension swaps
  • Long guns in pockets
  • 28 DLC vehicles that can't spawn on build 3258
  • G6 forced Stockade paint/livery; the "improved" Stockade (kept in backups)
  • Old tablet side dock; permits no longer go straight to the MDT
  • Weapon-equip popup in the centre of the screen
  • ~57 placeholder interior (MLO) packs removed from [mlo] (14 kept aside in #noload)